Luminas
Discover the mystical luminas that enhance your abilities and powers. These ethereal entities provide unique bonuses and magical effects to aid you in your journey through the world of Expedition 33.

Accelerating Heal
Locations :
Healing an ally also applies Rush for 1 turn

Accelerating Last Stand
Locations :
Gain Rush if fighting alone.

Accelerating Shots
Locations :
20% change to gain Rush on Free Aim shot.

Anti-Stun
Locations :
Immune to Stun.

At Death's Door
Locations :
Deal 50% more damage if Health is below 10%.

Attack Lifesteal
Locations :
Recover 15% Health on Base Attack.

Augmented Aim
50% increased Free Aim damage.

Augmented Attack
Locations :
50% increased Base Attack damage.

Augmented Counter I
Locations :
25% increased Counterattack damage.

Augmented Counter II
Locations :
50% increased Counterattack damage.

Augmented Counter III
Locations :
75% increased Counterattack damage.

Augmented First Strike
Locations :
50% increased damage on the first hit. Once per battle.

Auto Rush
Locations :
Apply Rush for 3 turns on battle start.

Auto Shell
Locations :
Apply Shell for 3 turns on battle start.

Base Shield
Locations :
+1 Shield if not affected by any Shield on turn start.

Beneficial Contamination
Locations :
+2 AP on applying a Status Effect. Once per turn.

Break Specialist
Locations :
Break damage is increased by 50%, but base damage is reduced by 20%.

Breaker
Locations :
25% increased Break damage.

Breaking Attack
Locations :
Base Attack can Break.

Breaking Burn
25% increased Break damage on Burning enemies.

Breaking Counter
Locations :
50% increased Break damage on Counterattack.

Breaking Death
Locations :
Fully charge enemy's Break Bar on death.

Breaking Shots
Locations :
50% increased Break damage with Free Aim Shots.

Burn Affinity
Locations :
25% increased damage on Burning Targets.

Burning Death
Locations :
Apply 3 Burn to all enemies on Death.

Burning Mark
Apply Burn on hitting a Marked enemy.

Burning Shots
Locations :
20% chance to Burn on Free Aim shot.

Charging Alteration
Locations :
+10% of a Gradient Charge on applying a Buff. Once per turn.

Charging Attack
Locations :
+15% of a Gradient Charge on Base Attack.

Charging Counter
Locations :
+20% of a Gradient Charge on Counterattack.

Charging Critical
Locations :
+20% of a Gradient Charge on Critical Hit. Once per turn.

Charging Mark
Locations :
+20% of a Gradient Charge on hitting a Marked target. Once per turn.

Charging Stun
Locations :
+5% of a Gradient Charge on hitting a Stunned enemy.

Charging Tint
Locations :
+5% of a Gradient Charge on using an item.

Charging Weakness
Locations :
+15% of a Gradient Charge on hitting a Weakness. Once per turn.

Cheater
Locations :
Always play twice in a row.

Clea's Life
Locations :
On turn start, if no damage taken since last turn, recover 100% Health.

Cleansing Tint
Locations :
Healing Tints also remove all Status Effects from the target.

Combo Attack I
Locations :
Base Attack has 1 extra hit.

Combo Attack II
Locations :
Base Attack has 1 extra hit.

Combo Attack III
Locations :
Base Attack has 1 extra hit.

Confident
Locations :
Take 50% less damage, but can't be Healed.

Confident Fighter
Locations :
30% increased damage, but can't be Healed.

Critical Break
Locations :
25% increased Break damage on Critical Hits.

Critical Burn
Locations :
25% increased Critical Chance on Burning enemies.

Critical Moment
Locations :
50% increased Critical Chance if Health is below 30%.

Critical Stun
Locations :
100% on Critical Chance on hitting a Stunned target.

Critical Vulnerability
25% increased Critical Chance on Defenceless enemies.

Critical Weakness
Locations :
25% increased Critical Chance on Weakness.

Dead Energy I
+3 AP on killing an enemy.

Dead Energy II
Locations :
+3 AP on killing an enemy.

Death Bomb
Locations :
On Death, deal damage to all enemies.

Defensive Mode
Locations :
On receiving damage, consume 1 AP to take 30% less damage, if possible.

Dodger
Locations :
Gain 1 AP on Perfect Dodge. Once per turn.

Double Burn
Locations :
On applying a Burn stack, apply a second one.

Double Mark
Locations :
Mark requires 1 more hit to be removes.

Draining Cleanse
Locations :
Consume 1 AP to prevent Status Effects application, if possible.

Empowering Break
Locations :
Gain Powerful on Breaking a target.

Empowering Dodge
Locations :
5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.

Empowering Last Stand
Gain Powerful if fighting alone.

Empowering Parry
Locations :
Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.

Empowering Tint
Locations :
Healing Tints also apply Powerful.

Energising Attack I
Locations :
+1 AP on Base Attack.

Energising Attack II
Locations :
+1 AP on Base Attack.

Energising Break
Locations :
+3 AP on Breaking a target.

Energising Burn
Locations :
+1 AP on applying Burn. Once per turn.

Energising Cleanse
Locations :
Dispel the first negative Status Effect received an gain 2 AP.

Energising Death
Locations :
On death, +4 AP to allies.

Energising Gradient
Locations :
+1 AP per Gradient Charge consumed.

Energising Heal
On Healing an ally, also give 2 AP.

Energising Jump
Locations :
+1 AP on Jump Counterattack.

Energising Pain
Locations :
No longer gain AP on Parry. +1AP on getting hit.

Energising Parry
Locations :
+1 AP on successful Parry.

Energising Powerful
Locations :
Give 2 AP on applying Powerful.

Energising Revive
Locations :
+3 AP to all allies when revived.

Energy Master
Locations :
Every AP gain is increased by 1.

Enfeebling Attack
Locations :
Base Attack applies Powerless for 1 turn.

Enfeebling Mark
Locations :
Marked targets deal 30% less damage.

Exhausting Power
Locations :
50% increased damage if Exhausted.

Exposing Attack
Locations :
Base Attack applies Defenceless for 1 turn.

Exposing Break
Locations :
Apply Defenceless on Break.

Faster Than Strong
Locations :
Always play twice in a row, but deal 50% less damage.

First Offensive
Locations :
First hit dealt and taken deals 50% more damage.

First Strike
Locations :
Play first.

Fueling Break
Locations :
Breaking a target doubles its Burn amount.

Full Strength
Locations :
25% increased damage on full Health.

Glass Canon
Locations :
Deal 25% more damage, but take 25% more damage.

Gradient Break
Locations :
+50% of a Gradient Charge on Breaking a target.

Gradient Breaker
Locations :
50% increased Breaking damage with Gradient Attacks.

Gradient Fighter
Locations :
+25% increased damage with Gradient Attacks.

Greater Defenceless
Locations :
+15% to Defenceless damage amplification.

Greater Powerful
Locations :
+15% to Powerful damage increase.

Greater Powerless
Locations :
+15% to Powerless damage reduction.

Healing Boon
Locations :
Heal 15% HP on applying a buff.

Healing Counter
Locations :
Recover 25% Health on Counterattack.

Healing Death
Locations :
On death, the rest of the Expedition recover all Health.

Healing Fire
Locations :
Recover 25% Health when attacking a Burning target. Once per turn.

Healing Mark
Locations :
Recover 25% Health on hitting a Marked enemy. Once per turn.

Healing Parry
Locations :
Recover 3% Health on Parry.

Healing Share
Locations :
Receive 15% of all Heals affecting other characters.

Healing Stun
Locations :
Recover 5% Health on hitting a Stunned target.

Healing Tint Energy
Locations :
Healing Tints also give 1 AP.

Immaculate
Locations :
30% increased damage until a hit is received.

In Medias Res
Locations :
+3 Shields on Battle Start, but next Health is halved.

Inverted Affinity
Locations :
Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.

Last Stand Critical
Locations :
100% Critical Chance while fighting alone.

Longer Burn
Locations :
Burn duration is increased by 2.

Longer Powerful
Locations :
On applying Powerful, its duration is increased by 2.

Longer Rush
Locations :
On applying Rush, its duration is increased by 2.

Longer Shell
Locations :
On applying Shell, its duration is increased by 2.

Longer Shell
Locations :
On applying Shell, its duration is increased by 2.

Painter
Locations :
Convert all Physical damage to Void damage.

Perilous Parry
Locations :
+1 AP on Parry, but damage received is doubled.

Piercing Shot
Locations :
25% increased Free Aim damage. Free Aim shots ignore Shields.

Powered Attack
Locations :
On every damage dealt, try to consume 1 AP. If successful, increase damage by 20.

Powerful Heal
Locations :
Healing an ally also applies Powerful for 1 turn.

Powerful Mark
Locations :
Gain Powerful on hitting a Marked enemy.

Powerful on Shell
Locations :
Apply Powerful on applying Shell.

Powerful Revive
Locations :
Apply Powerful for 3 turns when revived.

Powerful Shield
Locations :
10% increased damage per Shield Point on self.

Powerful Shots
Locations :
20% chance to gain Powerful on Free Aim shot.

Pro Retreat
Locations :
Allows Flee to be instantaneous.

Protecting Attack
Locations :
Gain Shell for 1 turn on Base Attack.

Protecting Death
Locations :
On death, allies gain Shell.

Protecting Heal
Locations :
Healing an ally also applies Shell for 1 turn.

Protecting Last Stand
Locations :
Gain Shell if fighting alone.

Protecting Tint
Locations :
Healing Tints also apply Shell.

Quick Break
Locations :
Play again on Breaking a target.

Random Defense
Damage taken is randomly multiplied by a value between 50% and 200%.

Recovery
Recovers 10% Health on turn start.

Revive Tint Energy
Locations :
Revive Tints also give 3 AP.

Rewarding Mark
Locations :
+2 AP on dealing damage to a Marked target. Once per turn.

Roulette
Locations :
Every hit has a 50% chance to deal either 50% or 200% of its damage.

Rush on Powerful
Locations :
Apply Rush on applying Powerful.

Second Chance
Locations :
Revive with 100% Health. Once per battle.

Shared Care
Locations :
When healing an ally, also Heal self for 50% of that value.

Shell On Rush
Locations :
Apply Shell on applying Rush.

Shield Affinity
Locations :
30% increased damage while having Shields, but receiving any damage always removes all Shields.

Shielding Death
Locations :
On death, allies gain 3 Shield points.

Shielding Tint
Healing Tints also add 2 Shields.

Shortcut
Locations :
Immediately play when falling below 30% Health. Once per battle.

Slowing Break
Locations :
Apply Slow on Break.

Sniper
Locations :
First Free Aim shot each turn deals 200% increased damage and can Break.

Solidifying
Locations :
+2 Shields when the character's Health falls below 50%. Once per battle.

Solo Fighter
Locations :
Deal 50% more damage if fighting alone.

SOS Power
Locations :
Apply Powerful when falling below 50% Health.

SOS Rush
Locations :
Apply Rush when falling below 50% Health.

Staggering Attack
50% increased Break damage on Base Attack.

Stay Marked
Locations :
50% chance to apply Mark when attacking a Marked target.

Stun Boost
Locations :
30% increased damage on Stunned targets.

Survivor
Locations :
Survive fatal damage with 1 Health. Once per battle.

Sweet Kill
Locations :
Recover 50% Health on killing an enemy.

Tainted
Locations :
15% increased damage for each Status Effect on self.

Versatile
Locations :
After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.

Warming Up
Locations :
5% increased damage per turn. Can stack up to 5 times.

Weakness Gain
Locations :
+1AP on hitting an enemy's Weakness. Once per turn.