Skills
Master the art of combat with these powerful abilities and techniques. Each skill offers unique effects, elemental properties, and character-specific advantages to enhance your strategic gameplay.
Gustave
7 skills
Lumiere Assault
Deals low single target damage. 5 hits. Uses weapon's element. Critical Hits generate 1 Additional Charge .

Marking Shot


Deals low single target Lightning damage. 1 hit. Applies Mark

Overcharge

High Lightning damage based on the amount of Charges . 1 hit. Can Break

Powerful

Applies Powerful to 1-3 allies, increasing the damage they deal for 3 turns. Gives 0 to 2 Charges

Recovery
Recovers 50% Health and dispels Status Effects. Gives 0-2 Charges

Shatter

Deals High Lightning damage to all enemies. 1 hit. Can Break . If a target is Broken by the hit, Overcharge is fully Charged .
Lune
24 skills
Crippling Tsunami


Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns. Consumes for greatly increased damage.

Crustal Crush

Deals High single target Earth and Break damage . 5 hits. Consumes : Increased Damage.

Earth Rising

Deals low Earth damage to all enemies. 1 hit. Consumes for increased damage.

Electrify

Deals low single target Lightning damage. 3 hits. Critical Hits trigger an additional hit. Consumes to generate one Light Stain

Elemental Genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element. Can only be cast with

Elemental Trick



Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.

Fire Rage

Deals increasingly high Fire damage to all enemies every turn until Lune receives damage. Stuns self if interrupted. Consumes : Increased Damage

Healing Light
Heals the targeted Ally and dispels Status Effects. Consumes : Costs 0 AP

Hell


Deals very high Fire damage that applies 5 Burn per hit to all enemies. 2 hits. Deals self-damage if failed. Consumes : Greatly increased damage.

Ice Lance

Deals medium single target Ice damage that Slows the target. 1 Hit. Consumes to deal increased damage.

Immolation


Deals low single target Fire damage and 3 Burn . 1 hit. Applies 2 more Burns if the target is Marked . Consumes for increased damage.

Lightning Dance

Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit. Consumes : Greatly increased damage.

Mayhem
Consumes all Stains to deal high elemental damage to the target. Can Break if 4 Stains are consumed.

Rebirth
Revives an ally with 30-70% Health and 2 additional AP. Consumes : Costs 0 AP.

Revitalization
Heals 1-3 allies by 40-60% Health. Consumes to also apply Regen that heals on turn start for 3 turns.

Rockslide

Deals medium single target Earth damage. 2 hits. Can Break Consumes for greatly increased damage.

Sky Break
Deals extreme damage to all enemies. 1 hit. Element depends on which Stains Lune has the most. Can Break

Storm Caller

All enemies receive medium Lightning damage at the end of their turn, and low Lightning damage when they receive damage. Duration: 3 turns. Consumes for double thunder strikes on turn end.

Terraquake

Deals low Earth damage and Break damage to all enemies every turn. Also increases all Break damage received by 50%. Duration: 3 turns. Consumes to increase the Duration to 5 turns.

Thermal Transfer

Deals low single target Ice damage. 2 hits. Gains 4 AP if target is Burning Consumes : Play a second turn.

Thunderfall

Deals medium Lightning damage to random enemies. 2-6 hits. Critical Hits trigger an additional hit. Consumes for increased damage.

Tree of Life
Cleanses all Status Effects and Heals all allies.

Tremor

Deals high Earth damage to all enemies. 1 hit. Removes all enemies' Shields

Typhoon

On turn start, deals high Ice damage to all enemies and Heals allies. Consumes : Duration increased from 3 to 5 turns.
Maelle
27 skills
Breaking Rules
Deals low single target Physical damage. 2 hits. Destroys all target's Shields Gains 1 AP per Shield destroyed. If target us Defenceless , play a second turn.

Burning Canvas

Change Stance: Offensive Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the targe

Combustion

Deals medium single target Physical Damage. 2 Hits. Consumes up to 10 Burn for increased damage.

Degagement

Deals low single target Fire damage. 1 hit. Target becomes weak to Fire damage for 2 turns.

Egide
Protects allies by taking damage in their place, for 2 turns. Duration is extended by 1 on gaining Shell

Fender's Flurry
Deals medium damage to all enemies. 1 hit. Uses weapon's element. Applies Defenceless for 1 turn.

Fleuret Fury
Deals high single target Physical damage. 3 hits. If in Virtuose Stance, stay in Virtuose Stance Can Break

Gommage
Kills weak targets. Otherwise deals extreme Void damage. 1 hit.

Guard Down
Change Stance: Offensive Applies Defenceless to all enemies for 3 turns.

Guard Up
Applies Shell , reducing damage taken, to up to 3 allies for 3 turns.

Gustave's Homage


Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.

Last Chance
Reduces self-Health to 1 but refills all AP Switches to Virtuose Stance

Mezzo Forte
Reapplies current stance and gives 2-4 AP

Momentum Strike
Deals high single target damage. 1 hit. Uses weapon's element. Increased damage to Marked targets. Virtuose Stance : Costs 4 AP

Offensive Switch
Deals low single target damage and applies Defenceless for 3 turns. 1 hit. Uses weapon's element.

Payback
Deals very high single target Physical damage. 1 hit. Reduced AP cost for each attack parried since last turn. Can Break

Percee
Deals medium single target Physical damage. 1 hit. Increased damage to Marked targets. Virtuose Stance : Costs 2 AP

Phantom Strike
Change Stance: Defensive Deals very high Void damage to all enemies. 4 hits. Also gives +35% of a Gradient Charge.

Phoenix Flame

Applies 10 Burn to all enemies and revives all allies with 50 to 70% Health.

Pyrolyse


Deals extreme single target Fire damage. 3 hits. Applies 5 Burn per hit. Offensive Stance: Applies 2 more Burn per hit.

Rain of Fire


Deals medium single target Fire damage. 2 hits. Applies 3 Burn per hit. Defensive Stance: applies 2 more Burn per hit.

Revenge

Deals high single target Fire damage. 1 hit. Damage increased for each hit received since the previous turn. Can Break

Spark


Deals low single target Fire damage. 1 hit. Applies 3 Burn Offensive Stance: Applies 2 more Burn

Stendahl
Change Stance: Stanceless Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless

Swift Stride
Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is Burning Regains 0 to 2 AP

Sword Ballet
Deals extreme single target damage. 5 hits. Uses weapon's element. Critical Hitsdeal double damage.

Virtuose Strike
Deals high single target Physical damage. 5 hits
Monoco
49 skills
Abbest Wind
Deals low single target Physical damage. 1 hit. Plays a second turn. Agile Mask: Costs 0 AP

Aberration Light

Deals high Light damage to all enemies. 2 hits. Applies 4 Burn per hit. Agile Mask: Applies 2 more Burn per hit.

Ballet Charm
Deals low single target Light damage. 1 hit. Applies Powerless to the taret for 3 turns. Caster Mask: Increased damage.

Benisseur Mortar

Deals medium single target Ice damage. 3 hits. Change to Almighty Mask if target is Marked Caster Mask: Increased damage.

Boucheclier Fortify
Applies Shell to 1-3 Allies for 3 turns. Heavy Mask: Also applies 1 Shield

Braseleur Smash


Deals medium finslge target Fire damage and applies 3 Burn . 2 hits. Balanced Mask: Increased damage.

Break Point
Deals extreme single target damage. 1 hit. Uses weapon's element. Fills the target's Break Bar and Breaks it.

Bruler Bash
Deals medium single target Physical damage. 3 hits. Can Break Caster Mask: Increased damage.

Chalier Combo
Deals high single target Physical damage. 6 hits. Interrupted if failed. Balanced Mask: Increased damage.

Chapelier Slash

Deals high Physical damage to all enemies. 3 hits. Applies Mark Agile Mask: Increased damage.

Chevaliere Ice


Deals high Ice damage to all enemies. 3 hits. Applies Slow to the targets for 3 turns. Balanced Mask: Increased damage.

Chevaliere Piercing
Deals single target Physical damage through Shields . 6 hits. Damage increased for each Shield on the target. Agile Mask: Increased damage.

Chevaliere Thrusts
Deals high Physical damage to all enemis. 3 hits. Critical Hits deal double damage. Heavy Mask: Increased damage.

Clair Enfeeble
Deals medium Light damage to all enemies. 1 hit. Applies Powerless for 3 turns. Balanced Mask: Increased damage.

Contorsionniste Blast
Deals medium Physical damage to all enemies. 1 hit. Heals all allies by 10% Health for each enemy hit. Balanced Mask: Increased damage.

Creation Void
Deals extreme Void damage to random targets. 3 hits. More damage if the same target is hit multiple times. Caster Mask: Increased damage

Cruler Barrier
Applies 1-2 Shields to the target. Heavy Mask: Gives 2 AP to the target.

Cultist Blood
Deals medium Dark damage to all enemies. 3 hits. Sacrifices 90% Health to increase damage. Heavy Mask: Increased damage.

Cultist Slashes
Deals medium single target Dark damage. 3 hits. Deals more damage the less Health Monoco has. Agile Mask: Increased Damage.

Danseuse Waltz

Deals high single target Fire damage. 3 hits. Deals more damage against Burning targets. Balanced Mask: Increased damage.

Demineur Thunder

Deals low single target Lightning damage. 1 hit. Deals extra Break Damage Caster Mask: Increased Break damage.

Duallist Storm
Deals extreme single target Physical damage. 4 hits. Can Break Almighty Mask: Increased damage.

Echassier Stabs

Deals medium single target Physical damage. 2 hits. Second hit applies Mark to the target. Agile Mask: Increased damage.

Eveque Spear

Deals high single target Earth damage and applies Powerless for 3 turns. 1 hit. Heavy Mask: Increased damage.

Gault Fury

Deals low single target Physical damage. 4 hits. Applies Mark Balanced Mask: Increased damage.

Glaise Earthquakes


Deals medium Earth damage to all enemies. 3 hits. Applies Powerful to self. Heavy Mask: applies Powerful to all allies.

Grosse Tete Whack
Deals high single target Physical damage. 5 hits. Applies Defenceless for 3 turns. Heavy Mask: Increased damage.

Hexga Crush

Deals medium single target Earth damage. 2 hits. Applies Defenceless to the target for 3 turns. Heavy Mask: Increased damage.

Jar Lampstorm
Deals medium Physical damage to all enemies. 4 hits. Heavy Mask: Increased damage.

Lampmaster Light
Deals high Light damage to all enemies. 1 hit. Increased damage at each cast. Almighty Mask: Increased damage.

Lancelier Impale

Deals low single target Ice damage. 1 hit. Slows the target for 3 turns. Agile Mask: Increased damage.

Luster Slices
Deals low single target Physical damage. 3 hits. Applies Rush to self for 3 turns. Agile Mask: Increased damage.

Mighty Strike
Deals double damage if the target is Stunned Goes to Almighty Mask

Moissonneuse Vendange
Deals High single target Physical damage. 3 hits. Can Break Balanced Mask: Increased damage.

Obscur Sword
Deals high single target Dark damage. 5 hits. Deals more damage against Powerless targets. Heavy Mask: Increased damage.

Orphelin Cheers

Applies Powerful to 1-3 Allies. Caster Mask: Also gives 3 AP to targets.

Pelerin Heal
Applies Regen to all allies. Caster Mask: also Heals 40% Health.

Portier Crash
Deals high Physical damage to all enemies. 1 hit. Can Break Heavy Mask: Increased damage.

Potier Energy
Gives 1-3 AP to all allies. Caster Mask: Gives 1 additional AP

Ramasseur Bonk
Deals low single target Dark damage. 1 hit. Can Break Agile Mask: fills 20% of the target's Break Bar.

Rocher Hammering
Deals medium single target Physical damage. 4 hits. Can Break Heavy Mask: Increased damage.

Sakapatate Estoc

Deals low single target Lightning damage. 1 hit. Deals more damage if the target is Stunned Balanced Mask: Increased damage.

Sakapatate Explosion

Deals medium Lightning damage to random enemies. 3 hits. Critical Hits trigger an additional hit. Caster Mask: Increased damage.

Sakapatate Fire


Deals extreme Fire to all enemies. 3 hits. Apply 3 Burn per hit. Almighty Mask: Increased damage.

Sakapatate Slam
Deals high Physical damage to all enemies. 1 hit. Increased damage to Marked targets. Heavy Mask: Increased damage.

Sanctuary
Gives 2 Shields and applies Regen to all allies for 3 turns.

Sapling Absorption
Deals high Dark damage. 3 hits. Recovers 5% Health on hit. Caster Mask: Increased damage and double Heal

Stalact Punches

Deals medium single target Ice damage. 4 hits. High Break damage Heavy Mask: Increased damage.
Sciel
26 skills
All Set

Applies Shell , Powerful , and Rush to all allies.

Bad Omen
Deals low Dark damage to all enemies. 2 hits. Applies 2 Foretell per hit.

Card Weaver
Deals low single target Physical damage. 1 hit. Propagates target's Foretell to all enemies. Plays a second turn.

Dark Cleansing
Cleanses an ally of their Status Effects and propogates the target's buff to all allies.

Dark Wave
Deals high Dark damage to all enemies. 3 hits. Consumes all Foretell to deal additional damage.

Delaying Slash
Deals medium single targe damage. 2 hits. Uses weapon's element. Consumes Foretell to increase damage and delay target's turn.

Doom

Deals very high single target Dark damage. 3 hits. Applies Powerless , Defenceless , and Slow for 3 turns. Can Break

End Slice
Deals extreme single target Physical damage. 1 hit. Damage is increased for each Foretell consumed since the beginning of the battle.

Final Path
Deal extreme single target Dark damage and applies 10 Foretell 1 hit. Can Break

Firing Shadow
Deals low Dark damage to all enemies. 3 hits. Consumes 1 Foretell per hit for increased damage.

Focused Foretell
Deals medium single target Physical damage. 1 hit. Applies 2 Foretell Applies 3 additional Foretell if target has 0 Foretell

Fortune's Fury
Targeted ally deals double damage for 1 turn.

Grim Harvest
Deals medium single target Dark damage. 1 hit. Heals all allies by 30% Health. Consumes Foretell to increase Heal by 5% per Foretell

Harvest
Deals medium single target damage. 1 hit. Uses weapon's element. Heals self by 40% Health. Consumes all Foretell to increase Heal by 5% per Foretell

Intervention
Targeted ally plays immediately and gains 4 AP

Marking Card

Deals medium single target Dark damge. 2 hits. Applies Mark to the target. Applies 3 Foretell

Our Sacrifice
Deals extreme Dark damage to all enemies. 1 hit. Absorbs allies' Health and enemies' Foretell to deal increased damage.

Phantom Blade
Deals high single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Can Break

Plentiful Harvest
Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed.

Rush
Applies Rush to 1-3 allies, increasing their speed for 3 turns.

Sealed Fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hitsdon't remove the Foretell but still gets the damage increase.

Searing Bond
Deals medium single target Dark damage. 1 hit. Applies 5 Foretell Also deals damage and applies Foretell to every other Burning enemies.

Shadow Bringer
Deals high single target Dark damage to random enemies. 10 hits. Applies 1 Foretell per hit.

Spectral Sweep
Deals medium single target damage. 2 to 6 hits. Uses weapon's element. Applies 1 Foretell per hit. Critical Hits apply an additional Foretell

Twilight Dance
Deals extreme single target Dark damage. 4 hits. During Twilight , extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage.

Twilight Slash
Deals low single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage.
Verso
27 skills
Angel's Eyes
Deals extreme Physical Damage. 8 hits. Gain 1 additional Perfection per hit. Applies Aureole to Verso, reviving him if he dies.

Ascending Assault
Deals low single target damage. 1 hit. Uses weapon's element. Increase damage at each cast. : Costs 2 AP

Assault Zero
Critical Hits generate 1 additional Perfection : Increased damage.

Berserk Slash
Deals medium single target Physical damage. 3 hits. Damage is increased for each health Verso is missing. : Increased damage

Blitz
Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% health. : Increased damage.

Burden
Removes all Status Effects from all allies and applies them to Verso. Gains 1 Rank.

Defiant Strike

Deals high single target Physical damage that applies Mark 2 hits. Costs 30% of current Health. : Increased damage.

End Bringer
Deals extreme single target Physical damage. 6 hits. Increased damage if the target is Stunned : Can reapply Stun

Follow Up
Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. : Costs 2 AP

From Fire
Deals medium single target damage. 3 hits. Uses weapon's element. Heals self by 20% Health if the target Burns : Increased damage.

Leadership
Reduces current Rank. Gives 2-4 AP to other allies. : +1 more AP to other allies

Light Holder
Medium single target Light damage. 5 hits. At completion, gains 1 Rank. : +2 AP

Marking Shot

Deals low single target damage. 1 hit. Uses weapon's element. Applies Mark : Increased damage

Overload
Increases Rank to and refills all AP but sets self-Health to 1.

Paradigm Shift
Deals low Physical single target damage and gives 1-3 AP back. 3 hits. : +1 AP

Perfect Break
Deals very high single target Light damage. 1 hit. Can Break Rank on Break : Costs 5 AP

Perfect Recovery
Recovers 50% Health and dispels Status Effects. Gives 0-2 Perfection : Increased heal to 100% Health.

Phantom Stars
Deals extreme Light damage to all enemies. 5 hits. Can Break : Costs 5 AP

Powerful

Applies Powerful to 1-3 Allies, increasing damage they deal for 3 turns. Gives 0-2 Perfection : Duration increased to 5 turns.

Purification
Deals single target medium Light damage. 2 hits. Dispels self Status Effects. : Increased damage.

Quick Strike
Deals low single target Physical damage. 1 hit. : Gives more Perfection

Radiant Slash
Deals low Light damage to all enemies. 1 hit. Can Break : Increased damage.

Sabotage

Deals medium Physical damage to all enemies. 1 hit. Applies Mark

Speed Burst
Deals high single target Light damage. 5 hits. Damage increased by Speed difference with the target. : Increased damage

Steeled Strike
After 1 turn, deals extreme single target Physical damage. 13 hits. Interrupted if any damage taken. : Increased damage.

Strike Storm
Deals very high single target damage. 5 hits. Uses weapon's element. Critical Hits generate 2 additional Perfection : Increased damage

Striker
Deals high single target Physical damage. 1 hit. Can Break